AeThex | Docs
Attachments
History
Blame
View Source
Changelog
Documentation
Toggle dark mode
Login
Home
A - Z
Page Index
Aethex-Os
Api-Quickstart
Api-Reference
Architecture
Authentication
Automotive
CLI
Community
Database-Design
Discord-Integration
Documentation-Standards
Foundation
GameForge
Getting-Started
Glossary
Governance
Home
KAEL
Kael-Api
Kael-Architecture
Kael-Build
Kael-Capabilities
Kael-Changelog
Kael-Endpoints
Kael-Memory
Kael-Quickstart
Kael-Roadmap
Kael-Safety
Labs
Linked-Accounts
Multi-Tenancy
Open-Source
Openapi-Reference
Organizations
Overview
Passport
Passport-Quickstart
Permissions
Platform-Overview
Policies
Profiles
Project-Quickstart
Projects
Rate-Limits
SDKs
Security
Security-Model
Service-Directory
Studio
Teams
Tutorials
Webhooks
AeThex Docs
Sdks
17cfcf
Commit
17cfcf
2026-06-23 02:54:57
Anonymous: Revert accidental docs page content edits
sdks.md
..
@@ 1,38 1,8 @@
# SDKs
-
SDKs provide language- or platform-specific wrappers around AeThex APIs.
+
This page is part of the AeThex documentation system.
-
---
+
> [!NOTE]
+
> This article is a placeholder and should be expanded.
-
## SDK Goals
-
-
SDKs should make it easier to:
-
-
- Authenticate users.
-
- Verify Passport sessions.
-
- Connect games and servers.
-
- Send and receive events.
-
- Validate webhooks.
-
- Interact with inventory/locker data.
-
-
---
-
-
## Expected SDK Categories
-
-
| SDK | Use Case |
-
|---|---|
-
| JavaScript / TypeScript | Web apps, dashboards, Node services |
-
| Roblox / Lua | Roblox experiences |
-
| Unity / C# | Unity games and tools |
-
| Unreal / C++ or Blueprint | Unreal integrations |
-
| Discord / Bot tooling | Server/community operations |
-
-
---
-
-
## SDK Design Rules
-
-
- Be explicit about scopes.
-
- Return structured errors.
-
- Avoid magic global state.
-
- Support server-side verification.
-
- Include examples for common flows.
+
{{PageIndex}}
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9